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wishvane

How many copies did Rocket Boots Mania sell?

Estimated copies sold
≈ 7k–11k
$27k–$73k after Steam's cut $49k–$113k before the cut
from 275 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rocket Boots Mania out and predicted the genre from its 8 similar games. Every figure here, including Rocket Boots Mania's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 454k–533k
best case 1.9M (SpeedRunners)
The Racing genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 454k–533k copies
≈ $1.4M–$3.2M after Steam's cut
from ~12k reviews
Best case
≈ 1.5M–2.4M copies
SpeedRunners · ≈ $6.1M–$16.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (6 of 8) and Flight (4 of 8).
The winners
Winners here lead with Racing + Competitive, priced around $15. The breakout hits carry Local Multiplayer + Competitive + Fast-Paced; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Biped
2020
Est. copies
≈ 294k–478k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
Superflight
2017
Est. copies
≈ 398k–646k
SteamSpy 500k–1M
Est. revenue
$327k–$879k after Steam's cut $595k–$1.4M before the cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
SpeedRunners
2016
Est. copies
≈ 1.5M–2.4M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.1M–$25.3M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
TRYP FPV: Drone Racer Simulator
2022
Est. copies
≈ 76k–124k
too small to compare
SteamSpy 200k–500k
Est. revenue
$356k–$957k after Steam's cut $647k–$1.5M before the cut
$16.99
3k reviews
Very Positive
Early AccessFlight
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 414k–673k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
FPV SkyDive : FPV Drone Simulator
2021
Est. copies
≈ 74k–120k
too small to compare
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
FlightExploration
Kreedz Climbing
2017
Est. copies
≈ 35k–57k
too small to compare
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
Free to PlayRacing
Turbo Golf Racing
2024
Est. copies
≈ 25k–40k
too small to compare
SteamSpy 50k–100k
Est. revenue
$68k–$183k after Steam's cut $124k–$282k before the cut
$9.99
1k reviews
Very Positive
RacingGolf

Sizing up your own game? See what its genre can realistically do before you build it.