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How many copies did Coaching Simulator sell?

Estimated copies sold
≈ 50–81
$28–$73 after Steam's cut $50–$113 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Coaching Simulator and predicted how it would do from its 8 similar games. Every figure here, including Coaching Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 710k–1.6M
best case 4.5M (House Flipper)
Games like Coaching Simulator

A typical game among these

≈ 710k–1.6M copies

≈ $1.9M–$11.3M after Steam's cut

from ~25k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: House Flipper at ≈ 3.4M–5.5M copies, ≈ $23.4M–$63.0M after Steam's cut.

The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Education (6 of 8).
The winners
Winners here lead with Simulation + Design & Illustration, priced around $25.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2.1x vs typical
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Visual NovelDating Sim
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≈ 3.4M–5.5M
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112k reviews
Very Positive
SimulationDesign & Illustration
while True: learn()
2019
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≈ 237k–386k
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ProgrammingSimulation
WTF Do You Know?
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≈ 4k–6k
too small to compare
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2015
Est. copies
≈ 714k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
$19.99
15k reviews
Very Positive
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Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
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Est. copies
≈ 629k–1.0M
SteamSpy 500k–1M
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$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before Steam's cut
$9.99
25k reviews
Very Positive
MusicEducation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.