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wishvane

How many copies did Long Live The Queen sell?

Estimated copies sold
≈ 371k–604k
$1.0M–$2.7M after Steam's cut $1.9M–$4.2M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Long Live The Queen out and predicted the genre from its 8 similar games. Every figure here, including Long Live The Queen's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–15k
best case 24k (Queen's Glory)
The Choices Matter genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6k–15k copies
≈ $28k–$58k after Steam's cut
from ~248 reviews
Best case
≈ 18k–30k copies
Queen's Glory · ≈ $35k–$94k after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 12 to 97 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Choices Matter (4 of 8) and Visual Novel (4 of 8).
The winners
Winners here lead with Sexual Content + Nudity, priced around $7.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Choose Your Own AdventureVR

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