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How many copies did KingSim sell?

Estimated copies sold
≈ 6k–9k
$15k–$41k after Steam's cut $28k–$63k before the cut
from 210 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left KingSim out and predicted the genre from its 8 similar games. Every figure here, including KingSim's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 59k–691k
best case 7.1M (鬼谷八荒 Tale of Immortal)

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 59k–691k copies
≈ $122k–$5.9M after Steam's cut
from ~7k reviews
Best case
≈ 5.4M–8.8M copies
鬼谷八荒 Tale of Immortal · ≈ $29.6M–$79.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Political Sim (4 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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1.6x vs typical
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鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.4M–8.8M
31x vs typical
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Mixed
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1.9x vs typical
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≈ 830k–1.3M
4.8x vs typical
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≈ 30k–49k
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Very Positive
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