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How many copies did KingSim sell?

Estimated copies sold
≈ 5k–8k
$14k–$38k after Steam's cut $26k–$59k before Steam's cut
from 210 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid KingSim and predicted how it would do from its 8 similar games. Every figure here, including KingSim's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 59k–714k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like KingSim

A typical game among these

≈ 59k–714k copies

≈ $122k–$6.1M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 9k reviews in their first month; the range was 714 to 208k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Political Sim (4 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20.
When they shipped
The similar games span 2017 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Suzerain
2020
Est. copies
≈ 296k–481k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before Steam's cut
$19.99
12k reviews
Very Positive
Visual NovelChoose Your Own Adventure
鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
30x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.4M after Steam's cut $55.7M–$126.8M before Steam's cut
$19.99
225k reviews
Mixed
ManagementSingleplayer
Cultist Simulator
2018
Est. copies
≈ 433k–704k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before Steam's cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Sultan's Game
2025
Est. copies
≈ 876k–1.4M
4.8x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.2M after Steam's cut $10.9M–$24.9M before Steam's cut
$24.99
35k reviews
Very Positive
Ostalgie: The Berlin Wall
2018
Est. copies
≈ 22k–36k
SteamSpy 100k–200k
Est. revenue
$37k–$98k after Steam's cut $66k–$151k before Steam's cut
$5.99
729 reviews
Very Positive
Political SimSimulation
China: Mao's legacy
2019
Est. copies
≈ 30k–49k
SteamSpy 100k–200k
Est. revenue
$58k–$156k after Steam's cut $105k–$240k before Steam's cut
$6.99
1k reviews
Very Positive
Political SimStrategy
CHANGE: A Homeless Survival Experience
2020
Est. copies
≈ 71k–116k
SteamSpy 20k–50k
Est. revenue
$391k–$1.1M after Steam's cut $711k–$1.6M before Steam's cut
$19.99
3k reviews
Very Positive
Choose Your Own AdventureTime Management
Crisis in the Kremlin
2017
Est. copies
≈ 50k–82k
SteamSpy 200k–500k
Est. revenue
$69k–$186k after Steam's cut $126k–$286k before Steam's cut
$4.99
1k reviews
Very Positive
Political SimStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.