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How many copies did China: Mao's legacy sell?

Estimated copies sold
≈ 30k–49k
$58k–$155k after Steam's cut $105k–$239k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left China: Mao's legacy out and predicted the genre from its 8 similar games. Every figure here, including China: Mao's legacy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–2.7M
best case 9.3M (Europa Universalis IV)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.5M–2.7M copies
≈ $11.1M–$53.3M after Steam's cut
from ~54k reviews
Best case
≈ 7.1M–11.6M copies
Europa Universalis IV · ≈ $97.9M–$263.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Grand Strategy (5 of 8).
The winners
Winners here lead with Grand Strategy + Historical, priced around $50.
The era
The games you compared span 2012 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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