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wishvane

How many copies did CHANGE: A Homeless Survival Experience sell?

Estimated copies sold
≈ 75k–121k
$410k–$1.1M after Steam's cut $745k–$1.7M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CHANGE: A Homeless Survival Experience out and predicted the genre from its 8 similar games. Every figure here, including CHANGE: A Homeless Survival Experience's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.3M
best case 1.3M (Metaphor: ReFantazio)
The Time Management genre

3 of your 8 similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.1M–1.3M copies
≈ $8.7M–$23.2M after Steam's cut
from ~36k reviews
Best case
≈ 1.0M–1.6M copies
Metaphor: ReFantazio · ≈ $19.4M–$52.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Time Management (6 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with JRPG + Turn-Based Combat, priced around $70.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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RPGJRPG

Sizing up your own game? See what its genre can realistically do before you build it.