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How many copies did CHANGE: A Homeless Survival Experience sell?

Estimated copies sold
≈ 71k–116k
$391k–$1.1M after Steam's cut $711k–$1.6M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CHANGE: A Homeless Survival Experience and predicted how it would do from its 8 similar games. Every figure here, including CHANGE: A Homeless Survival Experience's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.2M–1.3M
best case 1.4M (Metaphor: ReFantazio)
Games like CHANGE: A Homeless Survival Experience

A typical game among these

≈ 1.2M–1.3M copies

≈ $9.0M–$24.7M after Steam's cut

from ~37k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Metaphor: ReFantazio at ≈ 1.1M–1.7M copies, ≈ $20.7M–$55.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 15 reviews in their first month; the range was 3 to 17k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Time Management (6 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with JRPG + Turn-Based Combat, priced around $70.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGJRPG

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