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How many copies did Restaurant at the end of time sell?

Estimated copies sold
≈ 248–403
$545–$1k after Steam's cut $991–$2k before Steam's cut
from 10 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Restaurant at the end of time and predicted how it would do from its 8 similar games. Every figure here, including Restaurant at the end of time's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 101k–401k
best case 883k (Turmoil)
Games like Restaurant at the end of time

A typical game among these

≈ 101k–401k copies

≈ $745k–$2.8M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Turmoil at ≈ 673k–1.1M copies, ≈ $2.4M–$6.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 101 reviews in their first month; the range was 30 to 2k.
The genre you'd be entering
These games
The similar games share Management (7 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Management + Mining, priced around $13.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 5k–9k
too small to compare
SteamSpy 20k–50k
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$15k–$40k after Steam's cut $27k–$62k before Steam's cut
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SportsSimulation
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≈ 7k–11k
too small to compare
SteamSpy under 20k
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Rogue Station
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Est. copies
≈ 6k–9k
too small to compare
SteamSpy 50k–100k
Est. revenue
$16k–$42k after Steam's cut $28k–$65k before Steam's cut
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Rogue-liteStrategy
Turmoil
2016
Est. copies
≈ 673k–1.1M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$9.9M before Steam's cut
$12.99
16k reviews
Very Positive
ManagementMining
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Est. copies
≈ 65k–106k
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$449k–$1.2M after Steam's cut $817k–$1.9M before Steam's cut
$24.99
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BuildingManagement
International Basketball Manager 23
2022
Est. copies
≈ 5k–8k
too small to compare
SteamSpy under 20k
Est. revenue
$20k–$54k after Steam's cut $37k–$84k before Steam's cut
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198 reviews
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SimulationStrategy
Dummynation
2022
Est. copies
≈ 81k–132k
SteamSpy 50k–100k
Est. revenue
$268k–$721k after Steam's cut $487k–$1.1M before Steam's cut
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Grand StrategyMilitary
112 Operator
2020
Est. copies
≈ 183k–297k
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$24.99
7k reviews
Very Positive
SimulationRealistic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.