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How many copies did Delivery INC sell?

Estimated copies sold
≈ 7k–11k
$29k–$77k after Steam's cut $52k–$118k before Steam's cut
from 279 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Delivery INC and predicted how it would do from its 8 similar games. Every figure here, including Delivery INC's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 152k–256k
best case 1.8M (Stronghold Crusader HD (2012))
Games like Delivery INC

A typical game among these

≈ 152k–256k copies

≈ $1.6M–$2.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stronghold Crusader HD (2012) at ≈ 1.3M–2.2M copies, ≈ $3.7M–$9.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 780 reviews in their first month; the range was 623 to 2k.
The genre you'd be entering
These games
The similar games share Management (6 of 8) and Real Time Tactics (5 of 8).
The winners
Winners here lead with Base-Building, priced around $10. The breakout hits carry Base-Building + War + Automation; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stronghold 2: Steam Edition
2017
Est. copies
≈ 199k–323k
SteamSpy 500k–1M
Est. revenue
$819k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$14.99
6k reviews
Very Positive
City BuilderReal Time Tactics
Stronghold: Warlords
2021
Est. copies
≈ 132k–215k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before Steam's cut
$39.99
5k reviews
Mixed
City BuilderReal Time Tactics
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before Steam's cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
The Stronghold Collection
2009
Est. copies
≈ 364k–592k
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.6M–$10.4M before Steam's cut
$24.99
6k reviews
Very Positive
City BuilderReal Time Tactics
112 Operator
2020
Est. copies
≈ 183k–297k
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$24.99
7k reviews
Very Positive
SimulationRealistic
NEBULOUS: Fleet Command
2022
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$908k–$2.4M after Steam's cut $1.7M–$3.8M before Steam's cut
$29.99
4k reviews
Very Positive
StrategySpace
shapez
2020
Est. copies
≈ 396k–644k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building
Blackthorn Arena
2020
Est. copies
≈ 94k–152k
SteamSpy 200k–500k
Est. revenue
$643k–$1.7M after Steam's cut $1.2M–$2.7M before Steam's cut
$24.99
4k reviews
Mixed
StrategySimulation

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