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How many copies did Rocket! sell?

Estimated copies sold
≈ 546–887
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
from 22 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rocket! and predicted how it would do from its 8 similar games. Every figure here, including Rocket!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 506k–959k
best case 8.7M (Vampire Survivors)
Games like Rocket!

A typical game among these

≈ 506k–959k copies

≈ $3.0M–$4.9M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.1M–$24.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 24k reviews in their first month; the range was 8k to 129k.
The genre you'd be entering
These games
The similar games share Action Roguelike (7 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + 2D + Singleplayer; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$9.1M–$24.4M after Steam's cut $16.5M–$37.5M before Steam's cut
$4.99
267k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Halls of Torment
2024
Est. copies
≈ 793k–1.3M
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before Steam's cut
$6.66
32k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
EVERSPACE™
2017
Est. copies
≈ 395k–642k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before Steam's cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
Nova Drift
2024
Est. copies
≈ 364k–592k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.5M before Steam's cut
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–2.0M
3.2x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.8M–$17.8M before Steam's cut
$12.99
49k reviews
Very Positive
DwarfAction Roguelike
Downwell
2015
Est. copies
≈ 421k–685k
SteamSpy 200k–500k
Est. revenue
$346k–$931k after Steam's cut $630k–$1.4M before Steam's cut
$2.99
9k reviews
Overwhelmingly Positive
Precision PlatformerAction Roguelike
Soulstone Survivors
2025
Est. copies
≈ 668k–1.1M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Rogue Legacy 2
2022
Est. copies
≈ 376k–611k
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before Steam's cut
$24.99
15k reviews
Very Positive
ArcadeMetroidvania

Sizing up your own game? See how many copies games in its genre usually sell before you build it.