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wishvane

How many copies did Cabernet sell?

Estimated copies sold
≈ 54k–87k
$295k–$794k after Steam's cut $537k–$1.2M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cabernet out and predicted the genre from its 8 similar games. Every figure here, including Cabernet's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 104k–163k
best case 1.0M (Vampire: The Masquerade - Bloodlines)
The Action-Adventure genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 104k–163k copies
≈ $584k–$1.8M after Steam's cut
from ~3k reviews
Best case
≈ 793k–1.3M copies
Vampire: The Masquerade - Bloodlines · ≈ $4.4M–$11.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (3 of 8) and Female Protagonist (3 of 8).
The winners
Winners here lead with Vampire + Cult Classic, priced around $20. The breakout hits carry Cult Classic + Supernatural + Dark; a typical game here doesn't.
The era
The games you compared span 2007 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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4.5x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.