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How many copies did Cabernet sell?

Estimated copies sold
≈ 59k–96k
$324k–$871k after Steam's cut $589k–$1.3M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cabernet and predicted how it would do from its 8 similar games. Every figure here, including Cabernet's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 110k–167k
best case 1.3M (Vampire: The Masquerade - Bloodlines)
Games like Cabernet

A typical game among these

≈ 110k–167k copies

≈ $598k–$1.9M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Action-Adventure (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Vampire: The Masquerade - Bloodlines at ≈ 973k–1.6M copies, ≈ $5.3M–$14.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 953 reviews in their first month; the range was 420 to 3k.
The genre you'd be entering
These games
The similar games share Action-Adventure (3 of 8) and Female Protagonist (3 of 8).
The winners
Winners here lead with Vampire + Cult Classic, priced around $20. The breakout hits carry Cult Classic + Supernatural + Dark; a typical game here doesn't.
When they shipped
The similar games span 2007 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.5x vs typical
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