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How many copies did Disciples: Liberation sell?

Estimated copies sold
≈ 98k–160k
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Disciples: Liberation out and predicted the genre from its 8 similar games. Every figure here, including Disciples: Liberation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.1M–5.4M
best case 26.7M (Baldur's Gate 3)
The Fantasy genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.1M–5.4M copies
≈ $27.1M–$91.3M after Steam's cut
from ~89k reviews
Best case
≈ 20.4M–33.1M copies
Baldur's Gate 3 · ≈ $335.8M–$902.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Fantasy (4 of 8) and Grand Strategy (3 of 8).
The winners
Winners here lead with Character Customization + Choices Matter, priced around $60. The breakout hits carry Character Customization + Story Rich + Dungeons & Dragons; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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