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How many copies did The Crew™ sell?

Estimated copies sold
≈ 957k–1.6M
from 17k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Crew™ and predicted how it would do from its 8 similar games. Every figure here, including The Crew™'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.8M–10.6M
best case 27.0M (BeamNG.drive)
Games like The Crew™

A typical game among these

≈ 4.8M–10.6M copies

≈ $45.5M–$174.3M after Steam's cut

from ~165k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 30k reviews in their first month; the range was 4k to 84k.
The genre you'd be entering
These games
The similar games share Driving (8 of 8) and Open World (7 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
When they shipped
The similar games span 2014 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
2.6x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Assetto Corsa
2014
Est. copies
≈ 9.8M–15.9M
SteamSpy 5M–10M
Est. revenue
$53.8M–$144.6M after Steam's cut $97.8M–$222.5M before Steam's cut
$19.99
175k reviews
Very Positive
RacingAutomobile Sim
Need for Speed™ Heat
2020
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$73.7M–$198.2M after Steam's cut $134.0M–$304.9M before Steam's cut
$69.99
154k reviews
Very Positive
RacingOpen World
Mad Max
2015
Est. copies
≈ 4.4M–7.2M
SteamSpy 2M–5M
Est. revenue
$24.3M–$65.4M after Steam's cut $44.2M–$100.6M before Steam's cut
$19.99
91k reviews
Very Positive
Open WorldVehicular Combat
My Summer Car
2025
Est. copies
≈ 2.9M–4.8M
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$14.99
118k reviews
Very Positive
Automobile SimSimulation
Forza Horizon 5
2021
Est. copies
≈ 7.0M–11.4M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$115.3M–$310.1M after Steam's cut $209.7M–$477.1M before Steam's cut
$59.99
282k reviews
Very Positive
RacingOpen World
The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.2M after Steam's cut $45.5M–$103.4M before Steam's cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
Forza Horizon 4
2021
Est. copies
≈ 7.5M–12.2M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
303k reviews
Very Positive
RacingOpen World

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