Sign in
wishvane

How many copies did Let's School Homeroom sell?

Estimated copies sold
≈ 25k–40k
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Let's School Homeroom and predicted how it would do from its 8 similar games. Every figure here, including Let's School Homeroom's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 158k–400k
best case 896k (911 Operator)
Games like Let's School Homeroom

A typical game among these

≈ 158k–400k copies

≈ $1.4M–$3.9M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: 911 Operator at ≈ 683k–1.1M copies, ≈ $2.8M–$7.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 444 to 3k.
The genre you'd be entering
These games
The similar games share Management (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $15.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Two Point Campus
2022
Est. copies
≈ 204k–331k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before Steam's cut
$29.99
8k reviews
Very Positive
Nebuchadnezzar
2021
Est. copies
≈ 46k–74k
SteamSpy 100k–200k
Est. revenue
$251k–$674k after Steam's cut $456k–$1.0M before Steam's cut
$19.99
2k reviews
Mostly Positive
City BuilderSandbox
Academia : School Simulator
2021
Est. copies
≈ 80k–131k
SteamSpy 200k–500k
Est. revenue
$442k–$1.2M after Steam's cut $803k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
911 Operator
2017
Est. copies
≈ 683k–1.1M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.6M before Steam's cut
$14.99
20k reviews
Very Positive
SimulationStrategy
Let's School
2023
Est. copies
≈ 185k–301k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.9M–$4.2M before Steam's cut
$19.99
7k reviews
Very Positive
Construction Simulator
2022
Est. copies
≈ 363k–591k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before Steam's cut
$24.99
15k reviews
Very Positive
SimulationMultiplayer
Pharaoh™: A New Era
2023
Est. copies
≈ 134k–218k
SteamSpy 200k–500k
Est. revenue
$847k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$22.99
5k reviews
Mostly Positive
City BuilderBuilding
Project Hospital
2018
Est. copies
≈ 286k–464k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.1M before Steam's cut
$24.99
9k reviews
Very Positive
Medical SimCity Builder

Sizing up your own game? See how many copies games in its genre usually sell before you build it.