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How many copies did Get Me Out, Please sell?

Estimated copies sold
≈ 768–1k
$6k–$17k after Steam's cut $12k–$26k before the cut
from 32 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Get Me Out, Please out and predicted the genre from its 8 similar games. Every figure here, including Get Me Out, Please's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26.3M–34.5M
best case 123.4M (PUBG: BATTLEGROUNDS)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 26.3M–34.5M copies
≈ $82.0M–$209.1M after Steam's cut
from ~623k reviews
Best case
≈ 94.0M–152.8M copies
PUBG: BATTLEGROUNDS
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Survival (4 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Survival + Shooter, priced around $15. The breakout hits carry Shooter + FPS + PvP; a typical game here doesn't.
The era
The games you compared span 2014 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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1.6x vs typical
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MatureUtilities
Phasmophobia
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HorrorOnline Co-Op
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≈ 20.6M–33.5M
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Open World Survival CraftSurvival
Fall Guys
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Unturned
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Geometry Dash
2014
Est. copies
≈ 32.4M–52.6M
SteamSpy 5M–10M
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DifficultMusic
Don't Starve Together
2016
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≈ 21.6M–35.1M
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SurvivalOpen World Survival Craft
PUBG: BATTLEGROUNDS
2017
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≈ 94.0M–152.8M
4.4x vs typical
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Free
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2.7M reviews
Mixed
SurvivalShooter

Sizing up your own game? See what its genre can realistically do before you build it.