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How many copies did REDLINE CROOKS sell?

Estimated copies sold
≈ 2k–3k
$7k–$18k after Steam's cut $12k–$27k before Steam's cut
from 81 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid REDLINE CROOKS and predicted how it would do from its 8 similar games. Every figure here, including REDLINE CROOKS's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 480–2k
best case 10.1M (Hades)
Games like REDLINE CROOKS

A typical game among these

≈ 480–2k copies

≈ $825–$8k after Steam's cut

from ~18 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Hades at ≈ 7.7M–12.5M copies, ≈ $52.9M–$142.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 30 reviews in their first month; the range was 1 to 129k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Action Roguelike (7 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $15. The breakout hits carry Indie + Singleplayer + Pixel Graphics; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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