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How many copies did REDLINE CROOKS sell?

Estimated copies sold
≈ 2k–3k
$6k–$17k after Steam's cut $11k–$26k before the cut
from 79 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left REDLINE CROOKS out and predicted the genre from its 8 similar games. Every figure here, including REDLINE CROOKS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 441–2k
best case 10.6M (Hades)
The Action Roguelike genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 441–2k copies
≈ $799–$7k after Steam's cut
from ~17 reviews
Best case
≈ 8.1M–13.1M copies
Hades · ≈ $55.6M–$149.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $15. The breakout hits carry Indie + Singleplayer + Pixel Graphics; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.