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How many copies did Hellblade II: Senua’s Saga sell?

Estimated copies sold
≈ 251k–407k
$3.4M–$9.3M after Steam's cut $6.3M–$14.2M before Steam's cut
from 10k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hellblade II: Senua’s Saga and predicted how it would do from its 8 similar games. Every figure here, including Hellblade II: Senua’s Saga's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.3M–4.8M
best case 9.1M (Resident Evil 4)
Games like Hellblade II: Senua’s Saga

A typical game among these

≈ 2.3M–4.8M copies

≈ $25.7M–$56.9M after Steam's cut

from ~94k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Resident Evil 4 at ≈ 7.0M–11.3M copies, ≈ $76.4M–$205.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 45k reviews in their first month; the range was 8k to 114k.
The genre you'd be entering
These games
The similar games share Horror (8 of 8) and Psychological Horror (6 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $40.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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