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How many copies did Russpuppy Kid Books sell?

Estimated copies sold
≈ 50–81
$69–$184 after Steam's cut $125–$283 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Russpuppy Kid Books and predicted how it would do from its 8 similar games. Every figure here, including Russpuppy Kid Books's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 19k–110k
best case 260k (School Days)
Games like Russpuppy Kid Books

A typical game among these

≈ 19k–110k copies

≈ $33k–$444k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: School Days at ≈ 198k–321k copies, ≈ $815k–$2.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 531 reviews in their first month; the range was 84 to 7k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Story Rich + Simulation, priced around $15.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

WTF Is Wrong With You?
2021
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$1.99
362 reviews
Very Positive
SimulationChoices Matter
Noun Town Language Learning
2026
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$103k–$278k after Steam's cut $188k–$428k before Steam's cut
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Early AccessPuzzle
School Days
2026
Est. copies
≈ 198k–321k
7.3x vs typical
SteamSpy 100k–200k
Est. revenue
$815k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$14.99
8k reviews
Mostly Positive
Early AccessRPG
We. The Revolution
2019
Est. copies
≈ 72k–116k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$394k–$1.1M after Steam's cut $716k–$1.6M before Steam's cut
$19.99
2k reviews
Mostly Positive
HistoricalChoices Matter
Chill Pulse
2024
Est. copies
≈ 120k–195k
4.4x vs typical
SteamSpy 200k–500k
Est. revenue
$165k–$443k after Steam's cut $299k–$681k before Steam's cut
$4.99
5k reviews
Overwhelmingly Positive
CasualUtilities
The Horrorscope: Fatal Awakening
2020
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before Steam's cut
$1.99
417 reviews
Very Positive
Choices MatterMultiple Endings
The Test: Reality Check
2025
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$22k–$60k after Steam's cut $40k–$92k before Steam's cut
$4.99
654 reviews
Overwhelmingly Positive
Sakura Beach
2015
Est. copies
≈ 69k–112k
SteamSpy 100k–200k
Est. revenue
$190k–$511k after Steam's cut $345k–$786k before Steam's cut
$9.99
1k reviews
Mostly Positive
AnimeNudity

Sizing up your own game? See how many copies games in its genre usually sell before you build it.