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How many copies did Sledders sell?

Estimated copies sold
≈ 121k–197k
$1.0M–$2.7M after Steam's cut $1.8M–$4.1M before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sledders and predicted how it would do from its 8 similar games. Every figure here, including Sledders's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 43k–53k
best case 104k (MotoGP™20)
Games like Sledders

A typical game among these

≈ 43k–53k copies

≈ $421k–$468k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: MotoGP™20 at ≈ 79k–128k copies, ≈ $434k–$1.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 190 reviews in their first month; the range was 62 to 633.
The genre you'd be entering
These games
The similar games share Motorbike (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Racing + Sports, priced around $30. The breakout hits carry Singleplayer + ATV + Open World; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2021. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

MotoGP™20
2020
Est. copies
≈ 79k–128k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$434k–$1.2M after Steam's cut $789k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
RacingSports
MXGP 2019 - The Official Motocross Videogame
2019
Est. copies
≈ 37k–61k
SteamSpy 100k–200k
Est. revenue
$256k–$688k after Steam's cut $465k–$1.1M before Steam's cut
$24.99
1k reviews
Very Positive
SimulationRacing
MX vs ATV All Out
2018
Est. copies
≈ 52k–84k
SteamSpy 200k–500k
Est. revenue
$570k–$1.5M after Steam's cut $1.0M–$2.4M before Steam's cut
$39.99
2k reviews
Very Positive
RacingSports
Monster Energy Supercross - The Official Videogame
2018
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$177k–$476k after Steam's cut $322k–$733k before Steam's cut
$19.99
1k reviews
Very Positive
SportsSimulation
Monster Energy Supercross - The Official Videogame 3
2020
Est. copies
≈ 34k–55k
SteamSpy 50k–100k
Est. revenue
$231k–$622k after Steam's cut $421k–$957k before Steam's cut
$24.99
1k reviews
Very Positive
SportsRacing
MXGP3 - The Official Motocross Videogame
2017
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
$248k–$666k after Steam's cut $450k–$1.0M before Steam's cut
$19.99
1k reviews
Very Positive
RacingSimulation
MXGP PRO
2018
Est. copies
≈ 41k–67k
SteamSpy 100k–200k
Est. revenue
$227k–$611k after Steam's cut $413k–$940k before Steam's cut
$19.99
1k reviews
Very Positive
SimulationRacing
MXGP 2021 - The Official Motocross Videogame
2021
Est. copies
≈ 32k–51k
SteamSpy 20k–50k
Est. revenue
$348k–$936k after Steam's cut $633k–$1.4M before Steam's cut
$39.99
1k reviews
Very Positive
RacingSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.