Sign in
wishvane

How many copies did Shadowgrounds sell?

Estimated copies sold
≈ 103k–167k
$197k–$530k after Steam's cut $359k–$816k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Shadowgrounds and predicted how it would do from its 8 similar games. Every figure here, including Shadowgrounds's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 277k–379k
best case 3.9M (Brotato)
Games like Shadowgrounds

A typical game among these

≈ 277k–379k copies

≈ $591k–$1.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Brotato at ≈ 3.0M–4.8M copies, ≈ $4.1M–$10.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 41k reviews in their first month; the range was 6k to 42k.
The genre you'd be entering
These games
The similar games share Sci-fi (5 of 8) and Aliens (4 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13.
When they shipped
The similar games span 2009 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–2.0M
10x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.8M–$17.8M before Steam's cut
$12.99
49k reviews
Very Positive
DwarfAction Roguelike
Brotato
2023
Est. copies
≈ 3.0M–4.8M
25x vs typical
SteamSpy 2M–5M
Est. revenue
$4.1M–$10.9M after Steam's cut $7.4M–$16.8M before Steam's cut
$4.99
119k reviews
Overwhelmingly Positive
Rogue-likeSingleplayer
Alien Swarm: Reactive Drop
2017
Est. copies
≈ 819k–1.3M
5.0x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
24k reviews
Very Positive
Aliens: Dark Descent
2023
Est. copies
≈ 469k–763k
4.0x vs typical
SteamSpy 500k–1M
Est. revenue
$5.2M–$13.9M after Steam's cut $9.4M–$21.4M before Steam's cut
$39.99
19k reviews
Very Positive
StrategyAction
Alien Shooter
2009
Est. copies
≈ 302k–490k
SteamSpy 500k–1M
Est. revenue
$414k–$1.1M after Steam's cut $752k–$1.7M before Steam's cut
$4.99
5k reviews
Overwhelmingly Positive
ShooterAction
Alien Swarm
2010
Est. copies
≈ 1.4M–2.2M
4.5x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
22k reviews
Very Positive
Free to PlayCo-op
Halo: Spartan Assault
2014
Est. copies
≈ 277k–449k
SteamSpy 200k–500k
Est. revenue
$227k–$611k after Steam's cut $413k–$941k before Steam's cut
$2.99
5k reviews
Mostly Positive
ActionTop-Down Shooter
X-Morph: Defense
2017
Est. copies
≈ 146k–237k
SteamSpy 200k–500k
Est. revenue
$803k–$2.2M after Steam's cut $1.5M–$3.3M before Steam's cut
$19.99
4k reviews
Very Positive
Tower DefenseStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.