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How many copies did Shadowgrounds sell?

Estimated copies sold
≈ 84k–137k
$162k–$435k after Steam's cut $294k–$669k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shadowgrounds out and predicted the genre from its 8 similar games. Every figure here, including Shadowgrounds's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 255k–328k
best case 3.7M (Brotato)
The Sci-fi genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 255k–328k copies
≈ $504k–$1.0M after Steam's cut
from ~5k reviews
Best case
≈ 2.8M–4.5M copies
Brotato · ≈ $3.8M–$10.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Sci-fi (5 of 8) and Aliens (4 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13.
The era
The games you compared span 2009 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
10x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.5M–$17.0M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Brotato
2023
Est. copies
≈ 2.8M–4.5M
25x vs typical
SteamSpy 2M–5M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$4.99
117k reviews
Overwhelmingly Positive
Rogue-likeSingleplayer
Alien Swarm: Reactive Drop
2017
Est. copies
≈ 814k–1.3M
5.0x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
24k reviews
Very Positive
Aliens: Dark Descent
2023
Est. copies
≈ 442k–719k
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$4.9M–$13.1M after Steam's cut $8.8M–$20.1M before the cut
$39.99
18k reviews
Very Positive
StrategyAction
Alien Shooter
2009
Est. copies
≈ 245k–399k
SteamSpy 500k–1M
Est. revenue
$337k–$906k after Steam's cut $612k–$1.4M before the cut
$4.99
5k reviews
Overwhelmingly Positive
ShooterAction
Alien Swarm
2010
Est. copies
≈ 1.1M–1.8M
4.6x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
22k reviews
Very Positive
Free to PlayCo-op
Halo: Spartan Assault
2014
Est. copies
≈ 255k–414k
SteamSpy 200k–500k
Est. revenue
$209k–$563k after Steam's cut $381k–$866k before the cut
$2.99
5k reviews
Mostly Positive
ActionTop-Down Shooter
X-Morph: Defense
2017
Est. copies
≈ 143k–232k
SteamSpy 200k–500k
Est. revenue
$784k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
4k reviews
Very Positive
Tower DefenseStrategy

Sizing up your own game? See what its genre can realistically do before you build it.