Sign in
wishvane

How many copies did SWORDCAR sell?

Estimated copies sold
≈ 2k–4k
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
from 97 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SWORDCAR and predicted how it would do from its 8 similar games. Every figure here, including SWORDCAR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 151k–615k
best case 5.8M (Mad Max)
Games like SWORDCAR

A typical game among these

≈ 151k–615k copies

≈ $2.5M–$7.8M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Mad Max at ≈ 4.4M–7.2M copies, ≈ $24.3M–$65.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 376 to 13k.
The genre you'd be entering
These games
The similar games share Driving (7 of 8) and Racing (5 of 8).
The winners
Winners here lead with Open World + Vehicular Combat, priced around $20.
When they shipped
The similar games span 2015 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

GRID Legends
2022
Est. copies
≈ 97k–157k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$59.99
4k reviews
Mostly Positive
RacingDriving
Need for Speed™ Most Wanted
2020
Est. copies
≈ 699k–1.1M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before Steam's cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer
Need for Speed™ Hot Pursuit Remastered
2020
Est. copies
≈ 376k–610k
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before Steam's cut
$29.99
15k reviews
Very Positive
RacingDriving
Instruments of Destruction
2024
Est. copies
≈ 39k–63k
SteamSpy 20k–50k
Est. revenue
$215k–$577k after Steam's cut $390k–$888k before Steam's cut
$19.99
2k reviews
Very Positive
DestructionPhysics
Mad Max
2015
Est. copies
≈ 4.4M–7.2M
6.8x vs typical
SteamSpy 2M–5M
Est. revenue
$24.3M–$65.4M after Steam's cut $44.2M–$100.6M before Steam's cut
$19.99
91k reviews
Very Positive
Open WorldVehicular Combat
Ghostrunner 2
2023
Est. copies
≈ 288k–468k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
$39.99
12k reviews
Mostly Positive
CyberpunkAction
Tokyo Xtreme Racer
2025
Est. copies
≈ 392k–637k
SteamSpy 200k–500k
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before Steam's cut
$49.99
16k reviews
Very Positive
RacingDriving
Warhammer 40,000: Speed Freeks
2025
Est. copies
≈ 122k–197k
SteamSpy 100k–200k
Est. revenue
$668k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$19.99
5k reviews
Very Positive
Vehicular CombatGames Workshop

Sizing up your own game? See how many copies games in its genre usually sell before you build it.