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How many copies did Lovers in a Dangerous Spacetime sell?

Estimated copies sold
≈ 199k–323k
$819k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lovers in a Dangerous Spacetime and predicted how it would do from its 8 similar games. Every figure here, including Lovers in a Dangerous Spacetime's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 17k–32k
best case 2.1M (HELLDIVERS™ Dive Harder Edition)
Games like Lovers in a Dangerous Spacetime

A typical game among these

≈ 17k–32k copies

≈ $84k–$152k after Steam's cut

from ~466 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: HELLDIVERS™ Dive Harder Edition at ≈ 1.6M–2.7M copies, ≈ $9.0M–$24.1M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Co-op (5 of 8) and 4 Player Local (4 of 8).
The winners
Winners here lead with Co-op, priced around $17. The breakout hits carry Multiplayer + Co-op + Top-Down Shooter; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

HELLDIVERS™ Dive Harder Edition
2015
Est. copies
≈ 1.6M–2.7M
72x vs typical
SteamSpy 2M–5M
Est. revenue
$9.0M–$24.1M after Steam's cut $16.3M–$37.1M before Steam's cut
$19.99
33k reviews
Very Positive
Online Co-OpCo-op
DARIUSBURST Chronicle Saviours
2015
Est. copies
≈ 40k–65k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$551k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$49.99
821 reviews
Very Positive
Shoot 'Em UpArcade
1993 Space Machine
2016
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$53k–$143k after Steam's cut $97k–$220k before Steam's cut
$11.99
387 reviews
Mixed
Gun CustomizationCo-op
CounterAttack: Uprising
2019
Est. copies
≈ 11k–17k
SteamSpy under 20k
Est. revenue
$43k–$117k after Steam's cut $79k–$180k before Steam's cut
$14.99
366 reviews
Very Positive
Shoot 'Em UpSide Scroller
Space Food Truck
2016
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $60k–$136k before Steam's cut
$9.99
287 reviews
Mostly Positive
ROCKETSROCKETSROCKETS
2015
Est. copies
≈ 27k–43k
SteamSpy 100k–200k
Est. revenue
$51k–$137k after Steam's cut $93k–$211k before Steam's cut
$6.99
545 reviews
Mostly Positive
IndieAction
Out of Space
2020
Est. copies
≈ 74k–120k
6.4x vs typical
SteamSpy 200k–500k
Est. revenue
$304k–$818k after Steam's cut $553k–$1.3M before Steam's cut
$14.99
3k reviews
Mostly Positive
CasualStrategy
This Means Warp
2023
Est. copies
≈ 17k–27k
SteamSpy 50k–100k
Est. revenue
$92k–$248k after Steam's cut $168k–$381k before Steam's cut
$19.99
676 reviews
Mixed
SurvivalOnline Co-Op

Sizing up your own game? See how many copies games in its genre usually sell before you build it.