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How many copies did TYPECAST sell?

Estimated copies sold
≈ 5k–8k
$6k–$17k after Steam's cut $12k–$27k before the cut
from 196 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left TYPECAST out and predicted the genre from its 8 similar games. Every figure here, including TYPECAST's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–88k
best case 98k (Frog Fractions: Game of the Decade Edition)

3 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 71k–88k copies
≈ $319k–$354k after Steam's cut
from ~2k reviews
Best case
≈ 74k–121k copies
Frog Fractions: Game of the Decade Edition
The genre you'd be entering
The launch
The games that made it here had under 692 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Bullet Hell (6 of 8) and Typing (6 of 8).
The winners
Winners here lead with Education + Simulation.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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