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How many copies did Call of Sentinels sell?

Estimated copies sold
≈ 5k–8k
$11k–$29k after Steam's cut $20k–$45k before the cut
from 206 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Call of Sentinels out and predicted the genre from its 8 similar games. Every figure here, including Call of Sentinels's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.7M–11.3M
best case 18.5M (Brawlhalla)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.7M–11.3M copies
≈ $32.3M–$68.9M after Steam's cut
from ~132k reviews
Best case
≈ 14.1M–22.9M copies
Brawlhalla
The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Open World (3 of 8).
The winners
Winners here lead with Fighting + 2D Fighter.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.