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wishvane

How many copies did Kingdom, Dungeon, and Hero sell?

Estimated copies sold
≈ 4k–7k
$35k–$95k after Steam's cut $64k–$146k before the cut
from 178 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kingdom, Dungeon, and Hero out and predicted the genre from its 8 similar games. Every figure here, including Kingdom, Dungeon, and Hero's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 66k–95k
best case 261k (Airships: Conquer the Skies)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 66k–95k copies
≈ $521k–$981k after Steam's cut
from ~2k reviews
Best case
≈ 199k–323k copies
Airships: Conquer the Skies · ≈ $1.4M–$3.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on 4X (6 of 8) and Fantasy (4 of 8).
The winners
Winners here lead with 4X + War, priced around $32. The breakout hits carry War + Wargame + Vehicular Combat; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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