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How many copies did Ancient Warfare: The Han Dynasty sell?

Estimated copies sold
≈ 49k–80k
$231k–$622k after Steam's cut $420k–$956k before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ancient Warfare: The Han Dynasty out and predicted the genre from its 8 similar games. Every figure here, including Ancient Warfare: The Han Dynasty's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–7.1M
best case 9.3M (Mount & Blade II: Bannerlord)
The War genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.5M–7.1M copies
≈ $38.2M–$93.5M after Steam's cut
from ~145k reviews
Best case
≈ 7.0M–11.5M copies
Mount & Blade II: Bannerlord · ≈ $96.9M–$260.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on War (4 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $50.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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ShooterRealistic

Sizing up your own game? See what its genre can realistically do before you build it.