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How many copies did Rust Rails sell?

Estimated copies sold
≈ 74–121
$61–$164 after Steam's cut $111–$253 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rust Rails and predicted how it would do from its 8 similar games. Every figure here, including Rust Rails's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–11k
best case 229k (We Need To Go Deeper)
Games like Rust Rails

A typical game among these

≈ 6k–11k copies

≈ $18k–$48k after Steam's cut

from ~249 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Rogue-lite (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: We Need To Go Deeper at ≈ 174k–283k copies, ≈ $766k–$2.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 124 reviews in their first month; the range was 50 to 191.
The genre you'd be entering
These games
The similar games share Rogue-lite (4 of 8) and 2D Platformer (3 of 8).
The winners
Winners here lead with Co-op + Lovecraftian, priced around $16. The breakout hits carry Multiplayer + 2D + Co-op; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Monster United
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
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74 reviews
Very Positive
CasualStrategy
极乐不羡仙
2025
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$5.99
173 reviews
Mixed
DramaNudity
Eagle Island Twist
2019
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$18k–$49k after Steam's cut $33k–$75k before Steam's cut
$9.99
229 reviews
Mostly Positive
ArcadeColorful
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
24x vs typical
SteamSpy 500k–1M
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$15.99
6k reviews
Very Positive
Co-op2D
Himno
2019
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≈ 168k–273k
23x vs typical
SteamSpy 1M–2M
Est. revenue
Free
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Very Positive
Free to PlayPixel Graphics
Fallback
2019
Est. copies
≈ 11k–19k
1.6x vs typical
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Est. revenue
$32k–$85k after Steam's cut $57k–$131k before Steam's cut
$9.99
399 reviews
Very Positive
Action Roguelike2D Platformer
Himno - The Silent Melody
2021
Est. copies
≈ 9k–14k
SteamSpy 20k–50k
Est. revenue
$29k–$78k after Steam's cut $53k–$120k before Steam's cut
$11.99
354 reviews
Mostly Positive
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NecroAttack!
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Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$18k–$49k after Steam's cut $33k–$76k before Steam's cut
$9.99
269 reviews
Mostly Positive
ZombiesParty-Based RPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.