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How many copies did Eagle Island Twist sell?

Estimated copies sold
≈ 7k–11k
$18k–$49k after Steam's cut $33k–$75k before the cut
from 230 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Eagle Island Twist out and predicted the genre from its 8 similar games. Every figure here, including Eagle Island Twist's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 458k–1.2M
best case 4.5M (Stumble Guys)
The Anime genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 458k–1.2M copies
≈ $4.7M–$4.9M after Steam's cut
from ~17k reviews
Best case
≈ 3.4M–5.5M copies
Stumble Guys
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Anime (2 of 8) and Arcade (2 of 8).
The winners
Winners here lead with Battle Royale + Racing, priced around $3. The breakout hits carry Racing + Survival + Music; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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MusicRhythm
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Dungeon CrawlerHack and Slash

Sizing up your own game? See what its genre can realistically do before you build it.