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How many copies did Slitterhead sell?

Estimated copies sold
≈ 30k–49k
$413k–$1.1M after Steam's cut $751k–$1.7M before Steam's cut
from 1k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Slitterhead and predicted how it would do from its 8 similar games. Every figure here, including Slitterhead's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–53k
best case 134k (Dead Rising Deluxe Remaster)
Games like Slitterhead

A typical game among these

≈ 5k–53k copies

≈ $26k–$550k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Dead Rising Deluxe Remaster at ≈ 102k–166k copies, ≈ $1.4M–$3.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 301 reviews in their first month; the range was 7 to 3k.
The genre you'd be entering
These games
The similar games share Horror (7 of 8) and Action-Adventure (4 of 8).
The winners
Winners here lead with Zombies + Action-Adventure, priced around $50.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.6x vs typical
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