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wishvane

How many copies did Paper Sorcerer sell?

Estimated copies sold
≈ 33k–54k
$46k–$123k after Steam's cut $83k–$190k before the cut
from 643 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Paper Sorcerer out and predicted the genre from its 8 similar games. Every figure here, including Paper Sorcerer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 61k–176k
best case 277k (Legend of Grimrock 2)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 61k–176k copies
≈ $634k–$1.8M after Steam's cut
from ~2k reviews
Best case
≈ 211k–342k copies
Legend of Grimrock 2 · ≈ $1.4M–$3.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and First-Person (6 of 8).
The winners
Winners here lead with Dungeon Crawler + Grid-Based Movement, priced around $24.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Early AccessDungeons & Dragons

Sizing up your own game? See what its genre can realistically do before you build it.