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How many copies did FORCED SHOWDOWN sell?

Estimated copies sold
≈ 28k–46k
$156k–$418k after Steam's cut $283k–$643k before Steam's cut
from 680 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid FORCED SHOWDOWN and predicted how it would do from its 8 similar games. Every figure here, including FORCED SHOWDOWN's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 7k–116k
best case 550k (Magicraft)
Games like FORCED SHOWDOWN

A typical game among these

≈ 7k–116k copies

≈ $26k–$585k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Magicraft at ≈ 419k–681k copies, ≈ $1.8M–$5.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 983 reviews in their first month; the range was 14 to 10k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $16.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.