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How many copies did Umbra Fields sell?

Estimated copies sold
≈ 174–282
$956–$3k after Steam's cut $2k–$4k before Steam's cut
from 7 reviews (7 user reviews)
Only 7 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Umbra Fields and predicted how it would do from its 8 similar games. Every figure here, including Umbra Fields's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 720k–2.1M
best case 2.7M (No Rest for the Wicked)
Games like Umbra Fields

A typical game among these

≈ 720k–2.1M copies

≈ $19.7M–$34.2M after Steam's cut

from ~42k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Choose Your Own Adventure (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: No Rest for the Wicked at ≈ 2.0M–3.3M copies, ≈ $22.4M–$60.3M after Steam's cut.

What their first month looked like
The games that made it here had under 34k reviews in their first month.
The genre you'd be entering
These games
The similar games share Choose Your Own Adventure (4 of 8) and Character Customization (2 of 8).
The winners
Winners here lead with Open World + Souls-like, priced around $40.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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