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How many copies did Restore, Reflect, Retry sell?

Estimated copies sold
≈ 124–202
$170–$459 after Steam's cut $309–$706 before Steam's cut
from 5 reviews (5 user reviews)
Only 5 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Restore, Reflect, Retry and predicted how it would do from its 8 similar games. Every figure here, including Restore, Reflect, Retry's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 111k–313k
best case 349k (No Case Should Remain Unsolved)
Games like Restore, Reflect, Retry

A typical game among these

≈ 111k–313k copies

≈ $745k–$1.3M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: No Case Should Remain Unsolved at ≈ 266k–433k copies, ≈ $512k–$1.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 221 to 3k.
The genre you'd be entering
These games
The similar games share Interactive Fiction (6 of 8) and Choose Your Own Adventure (5 of 8).
The winners
Winners here lead with Interactive Fiction + Puzzle, priced around $7.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

7 Days to End with You
2022
Est. copies
≈ 86k–140k
SteamSpy 200k–500k
Est. revenue
$190k–$511k after Steam's cut $345k–$786k before Steam's cut
$7.99
3k reviews
Very Positive
Who's Lila?
2022
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$313k–$843k after Steam's cut $570k–$1.3M before Steam's cut
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Very Positive
No Case Should Remain Unsolved
2024
Est. copies
≈ 266k–433k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$512k–$1.4M after Steam's cut $930k–$2.1M before Steam's cut
$6.99
11k reviews
Overwhelmingly Positive
Interactive FictionPuzzle
Storyteller
2023
Est. copies
≈ 229k–372k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$944k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$14.99
9k reviews
Very Positive
PuzzleInteractive Fiction
Breakout 13
2023
Est. copies
≈ 186k–302k
SteamSpy 500k–1M
Est. revenue
$511k–$1.4M after Steam's cut $928k–$2.1M before Steam's cut
$9.99
7k reviews
Very Positive
FMVInteractive Fiction
Her Story
2015
Est. copies
≈ 509k–827k
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before Steam's cut
$9.99
10k reviews
Very Positive
InvestigationTyping
Disturbed
2016
Est. copies
≈ 78k–127k
SteamSpy 200k–500k
Est. revenue
Free
Free
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Very Positive
Free to PlayHorror
Heaven's Vault
2019
Est. copies
≈ 72k–117k
SteamSpy 200k–500k
Est. revenue
$494k–$1.3M after Steam's cut $899k–$2.0M before Steam's cut
$24.99
2k reviews
Very Positive
AdventureNarrative

Sizing up your own game? See how many copies games in its genre usually sell before you build it.