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How many copies did The Way Of Kings sell?

Estimated copies sold
≈ 521–846
from 21 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Way Of Kings and predicted how it would do from its 8 similar games. Every figure here, including The Way Of Kings's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–282k
best case 129.3M (Terraria)
Games like The Way Of Kings

A typical game among these

≈ 2k–282k copies

≈ $8k–$1.9M after Steam's cut

from ~934 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Terraria at ≈ 98.5M–160.1M copies, ≈ $270.6M–$727.5M after Steam's cut.

What their first month looked like
The games that made it here had under 22k reviews in their first month.
The genre you'd be entering
These games
The similar games share Open World (5 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10.
When they shipped
The similar games span 2011 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Terraria
2011
Est. copies
≈ 98.5M–160.1M
1669x vs typical
SteamSpy 20M–50M
Est. revenue
$270.6M–$727.5M after Steam's cut $492.0M–$1119.3M before Steam's cut
$9.99
1.6M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Necesse
2025
Est. copies
≈ 727k–1.2M
31x vs typical
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before Steam's cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
Speed Night
2023
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$409–$1k after Steam's cut $744–$2k before Steam's cut
$4.99
12 reviews
Mixed
RacingRPG
UNDER the SAND - a road trip simulator
2020
Est. copies
≈ 40k–65k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$220k–$592k after Steam's cut $400k–$911k before Steam's cut
$19.99
2k reviews
Mostly Positive
DrivingAutomobile Sim
TT Isle of Man: Ride on the Edge 2
2020
Est. copies
≈ 44k–72k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$364k–$978k after Steam's cut $662k–$1.5M before Steam's cut
$29.99
2k reviews
Very Positive
RacingAction
Glitchpunk
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$34k–$93k after Steam's cut $63k–$143k before Steam's cut
$19.99
253 reviews
Mixed
CyberpunkAction
FutureKreate
2021
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$89.99
2 reviews
2 user reviews
Early AccessSimulation
Flatinside Simulator
2025
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before Steam's cut
$9.99
81 reviews
Mixed
Early AccessRPG

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