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How many copies did Flatinside Simulator sell?

Estimated copies sold
≈ 2k–3k
$6k–$15k after Steam's cut $10k–$23k before Steam's cut
from 81 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Flatinside Simulator and predicted how it would do from its 8 similar games. Every figure here, including Flatinside Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 38k–313k
best case 1.7M (My Time at Portia)
Games like Flatinside Simulator

A typical game among these

≈ 38k–313k copies

≈ $194k–$1.9M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: My Time at Portia at ≈ 1.3M–2.1M copies, ≈ $10.5M–$28.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 315 to 11k.
The genre you'd be entering
These games
The similar games share Life Sim (8 of 8) and Open World (8 of 8).
The winners
Winners here lead with Life Sim + Open World, priced around $30.
When they shipped
The similar games span 2017 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Weed Shop 2
2017
Est. copies
≈ 31k–51k
SteamSpy under 20k
Est. revenue
$86k–$230k after Steam's cut $156k–$354k before Steam's cut
$9.99
905 reviews
Very Positive
Nobody - The Turnaround
2022
Est. copies
≈ 355k–576k
5.0x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
14k reviews
Mixed
Early AccessLife Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Finnish Cottage Simulator
2024
Est. copies
≈ 92k–149k
SteamSpy 100k–200k
Est. revenue
$378k–$1.0M after Steam's cut $688k–$1.6M before Steam's cut
$14.99
4k reviews
Very Positive
SimulationMultiplayer
The Witch of Fern Island
2024
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$157k–$422k after Steam's cut $286k–$650k before Steam's cut
$24.99
922 reviews
Mixed
AdventureLife Sim
Denizen
2024
Est. copies
≈ 23k–37k
SteamSpy 20k–50k
Est. revenue
$125k–$335k after Steam's cut $227k–$515k before Steam's cut
$19.99
914 reviews
Mostly Positive
Life SimRPG
The Guild 3
2022
Est. copies
≈ 199k–324k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before Steam's cut
$29.99
8k reviews
Mixed
EconomyLife Sim
Dude Simulator 2
2018
Est. copies
≈ 61k–100k
SteamSpy 200k–500k
Est. revenue
$84k–$226k after Steam's cut $153k–$348k before Steam's cut
$4.99
2k reviews
Mixed
Life SimIndie

Sizing up your own game? See how many copies games in its genre usually sell before you build it.