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How many copies did The Guild 3 sell?

Estimated copies sold
≈ 199k–324k
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before Steam's cut
from 8k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Guild 3 and predicted how it would do from its 8 similar games. Every figure here, including The Guild 3's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 32k–127k
best case 4.6M (Crusader Kings III)
Games like The Guild 3

A typical game among these

≈ 32k–127k copies

≈ $164k–$714k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Crusader Kings III at ≈ 3.5M–5.7M copies, ≈ $48.6M–$130.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 80 to 22k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Medieval (6 of 8).
The winners
Winners here lead with Medieval + Grand Strategy, priced around $50. The breakout hits carry Character Customization + Grand Strategy + Historical; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crusader Kings III
2020
Est. copies
≈ 3.5M–5.7M
123x vs typical
SteamSpy 2M–5M
Est. revenue
$48.6M–$130.7M after Steam's cut $88.4M–$201.1M before Steam's cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Old Market Simulator
2024
Est. copies
≈ 134k–218k
4.6x vs typical
SteamSpy 100k–200k
Est. revenue
$368k–$990k after Steam's cut $670k–$1.5M before Steam's cut
$9.99
5k reviews
Very Positive
SimulationOnline Co-Op
The Guild II Renaissance
2010
Est. copies
≈ 268k–436k
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$737k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$9.99
4k reviews
Very Positive
SimulationStrategy
The Guild II
2010
Est. copies
≈ 53k–87k
SteamSpy 200k–500k
Est. revenue
$147k–$394k after Steam's cut $267k–$607k before Steam's cut
$9.99
845 reviews
Mostly Positive
SimulationStrategy
Mirthwood
2024
Est. copies
≈ 59k–96k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$406k–$1.1M after Steam's cut $738k–$1.7M before Steam's cut
$24.99
2k reviews
Mostly Positive
RPGSandbox
Monarch : Medieval Remastered
2025
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$31k–$84k after Steam's cut $57k–$130k before Steam's cut
$11.99
383 reviews
Very Positive
Early AccessStrategy
SAELIG
2017
Est. copies
≈ 40k–65k
SteamSpy 100k–200k
Est. revenue
$165k–$443k after Steam's cut $300k–$682k before Steam's cut
$14.99
1k reviews
Very Positive
Alchemist Shop Simulator
2025
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before Steam's cut
$11.99
163 reviews
Very Positive
CasualSimulation

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