Sign in
wishvane

How many copies did The Guild II sell?

Estimated copies sold
≈ 53k–87k
$147k–$394k after Steam's cut $267k–$607k before Steam's cut
from 845 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Guild II and predicted how it would do from its 8 similar games. Every figure here, including The Guild II's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 329k–1.5M
best case 4.6M (Crusader Kings III)
Games like The Guild II

A typical game among these

≈ 329k–1.5M copies

≈ $1.2M–$7.9M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Crusader Kings III at ≈ 3.5M–5.7M copies, ≈ $48.6M–$130.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 532 to 22k.
The genre you'd be entering
These games
The similar games share Medieval (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Medieval + Grand Strategy, priced around $50.
When they shipped
The similar games span 2010 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Reigns
2016
Est. copies
≈ 338k–550k
SteamSpy 500k–1M
Est. revenue
$278k–$748k after Steam's cut $506k–$1.2M before Steam's cut
$2.99
8k reviews
Very Positive
Choices MatterMedieval
Travellers Rest
2020
Est. copies
≈ 452k–735k
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before Steam's cut
$17.99
18k reviews
Very Positive
Life SimPixel Graphics
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.7M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$48.6M–$130.7M after Steam's cut $88.4M–$201.1M before Steam's cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.3M before Steam's cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
The Guild II Renaissance
2010
Est. copies
≈ 268k–436k
SteamSpy 500k–1M
Est. revenue
$737k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$9.99
4k reviews
Very Positive
SimulationStrategy
Potion Craft: Alchemist Simulator
2022
Est. copies
≈ 1.1M–1.8M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.3M before Steam's cut
$19.99
45k reviews
Very Positive
CraftingSingleplayer
Old Market Simulator
2024
Est. copies
≈ 134k–218k
SteamSpy 100k–200k
Est. revenue
$368k–$990k after Steam's cut $670k–$1.5M before Steam's cut
$9.99
5k reviews
Very Positive
SimulationOnline Co-Op
The Guild 3
2022
Est. copies
≈ 199k–324k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before Steam's cut
$29.99
8k reviews
Mixed
EconomyLife Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.