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How many copies did Denizen sell?

Estimated copies sold
≈ 23k–37k
$125k–$335k after Steam's cut $227k–$515k before Steam's cut
from 914 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Denizen and predicted how it would do from its 8 similar games. Every figure here, including Denizen's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 140k–155k
best case 1.2M (Wobbly Life)
Games like Denizen

A typical game among these

≈ 140k–155k copies

≈ $1.2M–$1.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Wobbly Life at ≈ 899k–1.5M copies, ≈ $6.2M–$16.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 705 to 30k.
The genre you'd be entering
These games
The similar games share Sandbox (8 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Sandbox, priced around $22.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Time at Sandrock
2023
Est. copies
≈ 722k–1.2M
6.2x vs typical
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before Steam's cut
$39.99
29k reviews
Very Positive
Life SimBuilding
Saints Row®: The Third™ Remastered
2021
Est. copies
≈ 120k–195k
SteamSpy 50k–100k
Est. revenue
$988k–$2.7M after Steam's cut $1.8M–$4.1M before Steam's cut
$29.99
5k reviews
Mostly Positive
ActionAdventure
Wobbly Life
2025
Est. copies
≈ 899k–1.5M
7.7x vs typical
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before Steam's cut
$24.99
36k reviews
Overwhelmingly Positive
AdventureMultiplayer
I Am Future: Cozy Apocalypse Survival
2024
Est. copies
≈ 116k–189k
SteamSpy 200k–500k
Est. revenue
$640k–$1.7M after Steam's cut $1.2M–$2.6M before Steam's cut
$19.99
5k reviews
Very Positive
CasualSingleplayer
Nobody - The Turnaround
2022
Est. copies
≈ 355k–576k
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
14k reviews
Mixed
Early AccessLife Sim
Mon Bazou
2025
Est. copies
≈ 517k–840k
4.4x vs typical
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before Steam's cut
$15.99
21k reviews
Overwhelmingly Positive
Early AccessAutomobile Sim
Internet Cafe Simulator 2
2022
Est. copies
≈ 328k–533k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before Steam's cut
$19.99
13k reviews
Mostly Positive
Kynseed
2022
Est. copies
≈ 97k–157k
SteamSpy 100k–200k
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$24.99
4k reviews
Very Positive
Farming SimExploration

Sizing up your own game? See how many copies games in its genre usually sell before you build it.