Sign in
wishvane

How many copies did The Witch of Fern Island sell?

Estimated copies sold
≈ 23k–37k
$157k–$422k after Steam's cut $286k–$650k before Steam's cut
from 922 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Witch of Fern Island and predicted how it would do from its 8 similar games. Every figure here, including The Witch of Fern Island's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 76k–127k
best case 1.7M (My Time at Portia)
Games like The Witch of Fern Island

A typical game among these

≈ 76k–127k copies

≈ $871k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: My Time at Portia at ≈ 1.3M–2.1M copies, ≈ $10.5M–$28.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 333 to 20k.
The genre you'd be entering
These games
The similar games share Farming Sim (8 of 8) and Life Sim (7 of 8).
The winners
Winners here lead with Life Sim + Farming Sim, priced around $35. The breakout hits carry Crafting + RPG + Building; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Time at Sandrock
2023
Est. copies
≈ 722k–1.2M
9.7x vs typical
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before Steam's cut
$39.99
29k reviews
Very Positive
Life SimBuilding
Summer in Mara Prologue
2020
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
Free
Free
1k reviews
Very Positive
Hand-drawnAnime
Wanderstop
2025
Est. copies
≈ 81k–131k
SteamSpy 50k–100k
Est. revenue
$554k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
AdventureSimulation
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
STORY OF SEASONS: Friends of Mineral Town
2020
Est. copies
≈ 143k–233k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before Steam's cut
$39.99
6k reviews
Very Positive
Summer in Mara
2020
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$300k–$808k after Steam's cut $546k–$1.2M before Steam's cut
$19.99
2k reviews
Mostly Positive
Life SimRelaxing
No Place Like Home
2022
Est. copies
≈ 102k–166k
SteamSpy 100k–200k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Mostly Positive
Farming SimCrafting
Wylde Flowers
2022
Est. copies
≈ 69k–112k
SteamSpy 50k–100k
Est. revenue
$472k–$1.3M after Steam's cut $859k–$2.0M before Steam's cut
$24.99
3k reviews
Overwhelmingly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.