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How many copies did Expansion VR sell?

Estimated copies sold
≈ 546–887
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
from 22 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Expansion VR and predicted how it would do from its 8 similar games. Every figure here, including Expansion VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 260–2k
best case 542k (Desperados III)
Games like Expansion VR

A typical game among these

≈ 260–2k copies

≈ $1k–$4k after Steam's cut

from ~26 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Desperados III at ≈ 413k–671k copies, ≈ $4.5M–$12.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 3k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Real Time Tactics (8 of 8) and VR (5 of 8).
The winners
Winners here lead with Real Time Tactics + Stealth, priced around $40. The breakout hits carry Stealth + Western + Tactical; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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