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How many copies did Carrier Command 2 VR sell?

Estimated copies sold
≈ 3k–5k
from 134 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Carrier Command 2 VR out and predicted the genre from its 8 similar games. Every figure here, including Carrier Command 2 VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.2M–12.9M
best case 20.7M (Sid Meier’s Civilization® VI)
Games like Carrier Command 2 VR

The middle of these games

≈ 9.2M–12.9M copies

≈ $174.5M–$211.0M after Steam's cut

from ~170k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.8M–25.6M copies, ≈ $259.9M–$698.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Grand Strategy (7 of 8) and Historical (7 of 8).
The winners
Winners here lead with Historical + Grand Strategy, priced around $55. The breakout hits carry Multiplayer + World War II + War; a typical game here doesn't.
The era
The games you compared span 2010 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.8M–25.6M
2.2x vs typical
SteamSpy 10M–20M
Est. revenue
$259.9M–$698.7M after Steam's cut $472.5M–$1074.9M before the cut
$59.99
379k reviews
Very Positive
StrategyTurn-Based Strategy
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
SteamSpy 2M–5M
Est. revenue
$112.7M–$303.1M after Steam's cut $205.0M–$466.3M before the cut
$49.99
197k reviews
Very Positive
Total War: THREE KINGDOMS
2019
Est. copies
≈ 2.7M–4.4M
too small to compare
SteamSpy 5M–10M
Est. revenue
$29.6M–$79.7M after Steam's cut $53.9M–$122.6M before the cut
$39.99
94k reviews
Very Positive
StrategyHistorical
Sid Meier's Civilization® V
2010
Est. copies
≈ 13.3M–21.6M
SteamSpy 10M–20M
Est. revenue
$109.8M–$295.3M after Steam's cut $199.7M–$454.2M before the cut
$29.99
211k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Hearts of Iron IV
2016
Est. copies
≈ 15.6M–25.4M
2.2x vs typical
SteamSpy 5M–10M
Est. revenue
$215.0M–$578.2M after Steam's cut $391.0M–$889.5M before the cut
$49.99
376k reviews
Very Positive
StrategyWorld War II
Total War: ROME II - Emperor Edition
2013
Est. copies
≈ 5.6M–9.1M
too small to compare
SteamSpy 2M–5M
Est. revenue
$46.0M–$123.6M after Steam's cut $83.6M–$190.2M before the cut
$29.99
88k reviews
Very Positive
StrategyHistorical
Crusader Kings III
2020
Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
Est. revenue
$48.9M–$131.6M after Steam's cut $89.0M–$202.5M before the cut
$49.99
144k reviews
Very Positive
StrategyMedieval
Europa Universalis IV
2013
Est. copies
≈ 8.7M–14.1M
SteamSpy 5M–10M
Est. revenue
$119.3M–$320.8M after Steam's cut $216.9M–$493.5M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy

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