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How many copies did The Yawhg sell?

Estimated copies sold
≈ 82k–133k
$225k–$604k after Steam's cut $409k–$930k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Yawhg and predicted how it would do from its 8 similar games. Every figure here, including The Yawhg's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–2k
best case 861k (Amazing Frog?)
Games like The Yawhg

A typical game among these

≈ 1k–2k copies

≈ $4k–$9k after Steam's cut

from ~52 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

No genre covers most of these similar games. The closest is Choose Your Own Adventure (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Amazing Frog? at ≈ 656k–1.1M copies, ≈ $3.6M–$9.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 34 reviews in their first month; the range was 6 to 139.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Choose Your Own Adventure (4 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with Action-Adventure, priced around $20. The breakout hits carry Action-Adventure + Action + Beat 'em up; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.