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How many copies did Stray:Exotic sell?

Estimated copies sold
≈ 198–322
$108–$292 after Steam's cut $197–$449 before Steam's cut
from 8 reviews (8 user reviews)
Only 8 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Stray:Exotic and predicted how it would do from its 8 similar games. Every figure here, including Stray:Exotic's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 358–1k
best case 352k (ALTF4)
Games like Stray:Exotic

A typical game among these

≈ 358–1k copies

≈ $545–$57k after Steam's cut

from ~21 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: ALTF4 at ≈ 268k–435k copies, ≈ $220k–$592k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 6k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 3D Platformer (5 of 8) and Action Roguelike (5 of 8).
The winners
Winners here lead with Runner + Physics, priced around $3. The breakout hits carry Runner + Physics + Survival; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Apple Bang!
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Est. copies
≈ 1k–2k
2.0x vs typical
SteamSpy under 20k
Est. revenue
$557–$1k after Steam's cut $1k–$2k before Steam's cut
$1.99
41 reviews
Positive
ActionAdventure
Toward the Moon
2024
Est. copies
≈ 50–81
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$14–$36 after Steam's cut $25–$56 before Steam's cut
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2 user reviews
ActionCasual
Old Retro Shooter
2022
Est. copies
≈ 1k–2k
2.1x vs typical
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Est. revenue
$61k–$165k after Steam's cut $112k–$254k before Steam's cut
$199.99
45 reviews
Mixed
Action RoguelikeChoose Your Own Adventure
ALTF4
2021
Est. copies
≈ 268k–435k
514x vs typical
SteamSpy 200k–500k
Est. revenue
$220k–$592k after Steam's cut $400k–$911k before Steam's cut
$2.99
11k reviews
Mostly Positive
RunnerPhysics
Get Over Blood
2020
Est. copies
≈ 521–846
SteamSpy under 20k
Est. revenue
$29k–$77k after Steam's cut $52k–$118k before Steam's cut
$199.99
21 reviews
Negative
Action RoguelikeExploration
Hidden World War II Top-Down 3D
2023
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before Steam's cut
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Mostly Positive
ActionAdventure
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Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$23k–$62k after Steam's cut $42k–$96k before Steam's cut
$199.99
17 reviews
Positive
ActionAdventure
RUN ON
2023
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$34–$91 after Steam's cut $61–$140 before Steam's cut
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5 reviews
5 user reviews
ParkourBullet Time

Sizing up your own game? See how many copies games in its genre usually sell before you build it.