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How many copies did Dex sell?

Estimated copies sold
≈ 174k–282k
$954k–$2.6M after Steam's cut $1.7M–$3.9M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dex and predicted how it would do from its 8 similar games. Every figure here, including Dex's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 579k–1.3M
best case 2.3M (Transistor)
Games like Dex

A typical game among these

≈ 579k–1.3M copies

≈ $4.1M–$6.5M after Steam's cut

from ~16k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Transistor at ≈ 1.8M–2.8M copies, ≈ $9.6M–$25.9M after Steam's cut.

The genre you'd be entering
These games
The similar games share Female Protagonist (5 of 8) and Sci-fi (4 of 8).
The winners
Winners here lead with Female Protagonist + Cyberpunk, priced around $20.
When they shipped
The similar games span 2013 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Wolfenstein: Youngblood
2019
Est. copies
≈ 460k–747k
SteamSpy 2M–5M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.5M before Steam's cut
$19.99
16k reviews
Mixed
ActionCo-op
Transistor
2014
Est. copies
≈ 1.8M–2.8M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$9.6M–$25.9M after Steam's cut $17.5M–$39.8M before Steam's cut
$19.99
31k reviews
Very Positive
Great SoundtrackFemale Protagonist
CrossCode
2018
Est. copies
≈ 562k–914k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before Steam's cut
$19.99
18k reviews
Very Positive
Action RPGPixel Graphics
Garfield Kart
2015
Est. copies
≈ 691k–1.1M
SteamSpy 500k–1M
Est. revenue
$948k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
ICEY
2016
Est. copies
≈ 1.2M–1.9M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$10.99
28k reviews
Very Positive
ActionFemale Protagonist
Cloudpunk
2020
Est. copies
≈ 385k–626k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.8M before Steam's cut
$19.99
16k reviews
Very Positive
CyberpunkOpen World
Shadowrun Returns
2013
Est. copies
≈ 884k–1.4M
SteamSpy 2M–5M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before Steam's cut
$14.99
14k reviews
Very Positive
RPGCyberpunk
The Surge 2
2019
Est. copies
≈ 277k–450k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.4M before Steam's cut
$29.99
10k reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.