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How many copies did Battle RC sell?

Estimated copies sold
≈ 2k–4k
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
from 94 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Battle RC and predicted how it would do from its 8 similar games. Every figure here, including Battle RC's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 276–521
best case 5.3M (Robocraft)
Games like Battle RC

A typical game among these

≈ 276–521 copies

≈ $280–$716 after Steam's cut

from ~13 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Simulation (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Robocraft at ≈ 4.0M–6.6M copies. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 31k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (4 of 8) and Physics (3 of 8).
The winners
Winners here lead with Building, priced around $15. The breakout hits carry Building + Sandbox + Destruction; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Besiege
2020
Est. copies
≈ 1.3M–2.1M
4103x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
AI Drone Simulator
2021
Est. copies
≈ 6k–9k
17x vs typical
SteamSpy under 20k
Est. revenue
$23k–$61k after Steam's cut $41k–$94k before Steam's cut
$14.99
222 reviews
Very Positive
SimulationFlight
Drone Strike: Engineer Simulator
2024
Est. copies
≈ 397–645
SteamSpy under 20k
Est. revenue
$130–$349 after Steam's cut $236–$537 before Steam's cut
$1.19
16 reviews
Positive
Early AccessFlight
Inside Soccer
2021
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$109–$293 after Steam's cut $198–$450 before Steam's cut
$3.99
4 reviews
4 user reviews
CasualArcade
Robocraft
2017
Est. copies
≈ 4.0M–6.6M
9026x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
117k reviews
Mostly Positive
Free to PlayRobots
SaberStyle
2022
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$409–$1k after Steam's cut $743–$2k before Steam's cut
$5.99
10 reviews
Mixed
ActionMartial Arts
Hard Steel
2021
Est. copies
≈ 198–322
SteamSpy under 20k
Est. revenue
$326–$878 after Steam's cut $593–$1k before Steam's cut
$5.99
8 reviews
8 user reviews
ActionBeat 'em up
Fly Wheel
2023
Est. copies
≈ 397–645
SteamSpy under 20k
Est. revenue
$217–$584 after Steam's cut $395–$898 before Steam's cut
$1.99
16 reviews
Positive
RobotsCombat Racing

Sizing up your own game? See how many copies games in its genre usually sell before you build it.