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How many copies did SaberStyle sell?

Estimated copies sold
≈ 248–403
$409–$1k after Steam's cut $743–$2k before Steam's cut
from 10 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SaberStyle and predicted how it would do from its 8 similar games. Every figure here, including SaberStyle's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 871–5k
best case 8k (Virtual Fighting Championship (VFC))
Games like SaberStyle

A typical game among these

≈ 871–5k copies

≈ $3k–$32k after Steam's cut

from ~43 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Virtual Fighting Championship (VFC) at ≈ 6k–10k copies, ≈ $26k–$70k after Steam's cut.

What their first month looked like
About half the games that made it here had over 17 reviews in their first month; the range was 1 to 26.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and VR (7 of 8).
The winners
Winners here lead with VR + Boxing, priced around $16.
When they shipped
The similar games span 2016 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Candy Smash VR
2016
Est. copies
≈ 5k–8k
2.9x vs typical
SteamSpy 20k–50k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$4.99
123 reviews
Mostly Positive
VRAction
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
4.5x vs typical
SteamSpy under 20k
Est. revenue
$26k–$70k after Steam's cut $47k–$108k before Steam's cut
$15.99
195 reviews
Mostly Positive
VRBoxing
Ninja Legends
2019
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$23k after Steam's cut $16k–$35k before Steam's cut
$19.99
54 reviews
Very Positive
IndieAction
Heavens Tournament
2020
Est. copies
≈ 769–1k
SteamSpy under 20k
Est. revenue
Free
Free
31 reviews
Mixed
ActionIndie
Golden Gloves VR
2026
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$681–$2k after Steam's cut $1k–$3k before Steam's cut
$19.99
5 reviews
5 user reviews
ActionSimulation
Shibainu - VR Katana Simulator
2022
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
$11.99
32 reviews
Mixed
Taekwondo Demonstration Team Simulator
2021
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before Steam's cut
$9.99
14 reviews
Mixed
LES MILLS XR BODYCOMBAT
2025
Est. copies
≈ 3k–5k
2.9x vs typical
SteamSpy under 20k
Est. revenue
$26k–$69k after Steam's cut $47k–$107k before Steam's cut
$29.99
126 reviews
Very Positive
SportsVR

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