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How many copies did Ninja Legends sell?

Estimated copies sold
≈ 2k–3k
$9k–$23k after Steam's cut $16k–$35k before Steam's cut
from 54 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ninja Legends and predicted how it would do from its 8 similar games. Every figure here, including Ninja Legends's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 810k–1.6M
best case 2.8M (SteamVR)
Games like Ninja Legends

A typical game among these

≈ 810k–1.6M copies

≈ $5.5M–$15.2M after Steam's cut

from ~31k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: SteamVR at ≈ 2.2M–3.5M copies.

What their first month looked like
About half the games that made it here had over 23k reviews in their first month; the range was 2k to 49k.
The genre you'd be entering
These games
The similar games share VR (6 of 8) and Shooter (4 of 8).
The winners
Winners here lead with VR + Software.
When they shipped
The similar games span 2013 to 2024, and 2 of the 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Surgeon Simulator
2013
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.2M before Steam's cut
$9.99
17k reviews
Very Positive
SimulationFunny
F1® 22
2022
Est. copies
≈ 634k–1.0M
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim
SteamVR
unreleased
Est. copies
≈ 2.2M–3.5M
2.8x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
87k reviews
Very Positive
VRSoftware
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Pavlov
2024
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before Steam's cut
$24.99
41k reviews
Very Positive
VRShooter
BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics
Cooking Simulator
2019
Est. copies
≈ 568k–923k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$19.99
20k reviews
Very Positive
SimulationCooking
The Walking Dead: Saints & Sinners
2020
Est. copies
≈ 251k–407k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
10k reviews
Very Positive
VRZombies

Sizing up your own game? See how many copies games in its genre usually sell before you build it.