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How many copies did Animal Race Run VR sell?

Estimated copies sold
≈ 25–40
$20–$55 after Steam's cut $37–$84 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Animal Race Run VR and predicted how it would do from its 8 similar games. Every figure here, including Animal Race Run VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–7k
best case 502k (Retrowave)
Games like Animal Race Run VR

A typical game among these

≈ 5k–7k copies

≈ $2k–$9k after Steam's cut

from ~119 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Retrowave at ≈ 383k–622k copies, ≈ $315k–$846k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 279 reviews in their first month; the range was 2 to 7k.
The genre you'd be entering
These games
The similar games share Racing (8 of 8) and Runner (5 of 8).
The winners
Winners here lead with Racing, priced around $2.
When they shipped
The similar games span 2015 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sky To Fly: Faster Than Wind
2016
Est. copies
≈ 4k–7k
SteamSpy 100k–200k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$3.99
107 reviews
Mixed
ActionFlight
Boss of this gym
2021
Est. copies
≈ 15k–25k
5.2x vs typical
SteamSpy 100k–200k
Est. revenue
$4k–$11k after Steam's cut $8k–$17k before Steam's cut
$0.99
622 reviews
Very Positive
RunnerIdler
Unpossible
2015
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$2.99
131 reviews
Very Positive
RacingFast-Paced
Drift86
2019
Est. copies
≈ 214k–348k
63x vs typical
SteamSpy 200k–500k
Est. revenue
$117k–$316k after Steam's cut $213k–$485k before Steam's cut
$1.99
7k reviews
Very Positive
RacingMultiplayer
Retrowave
2022
Est. copies
≈ 383k–622k
130x vs typical
SteamSpy 200k–500k
Est. revenue
$315k–$846k after Steam's cut $572k–$1.3M before Steam's cut
$2.99
15k reviews
Overwhelmingly Positive
Racing1980s
Cyber Driver
2019
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$0.99
158 reviews
Very Positive
Automobile SimCasual
Super Lobster Run
2020
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$695–$2k after Steam's cut $1k–$3k before Steam's cut
$0.99
103 reviews
Very Positive
ActionAdventure
Retrowave 2
2026
Est. copies
≈ 13k–21k
4.3x vs typical
SteamSpy under 20k
Est. revenue
$17k–$47k after Steam's cut $32k–$72k before Steam's cut
$4.99
514 reviews
Very Positive
Early AccessAction

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