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How many copies did Gakuin Makyo ~High School Crisis~ sell?

Estimated copies sold
≈ 496–806
$272–$730 after Steam's cut $494–$1k before Steam's cut
from 20 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gakuin Makyo ~High School Crisis~ and predicted how it would do from its 8 similar games. Every figure here, including Gakuin Makyo ~High School Crisis~'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 15k–42k
best case 58k (Labyrinth of Refrain: Coven of Dusk)
Games like Gakuin Makyo ~High School Crisis~

A typical game among these

≈ 15k–42k copies

≈ $190k–$474k after Steam's cut

from ~708 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Labyrinth of Refrain: Coven of Dusk at ≈ 45k–72k copies, ≈ $612k–$1.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 173 reviews in their first month; the range was 34 to 380.
The genre you'd be entering
These games
The similar games share Dungeon Crawler (8 of 8) and JRPG (7 of 8).
The winners
Winners here lead with Dungeon Crawler + Anime, priced around $50.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stranger of Sword City
2016
Est. copies
≈ 27k–43k
SteamSpy 20k–50k
Est. revenue
$146k–$393k after Steam's cut $266k–$604k before Steam's cut
$19.99
639 reviews
Mixed
Etrian Odyssey HD
2023
Est. copies
≈ 36k–58k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$392k–$1.1M after Steam's cut $714k–$1.6M before Steam's cut
$39.99
1k reviews
Very Positive
Wizardry: Labyrinth of Lost Souls
2020
Est. copies
≈ 11k–19k
SteamSpy 20k–50k
Est. revenue
$47k–$127k after Steam's cut $86k–$195k before Steam's cut
$14.99
462 reviews
Mostly Positive
Touhou Artificial Dream in Arcadia
2023
Est. copies
≈ 31k–50k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$85k–$228k after Steam's cut $154k–$351k before Steam's cut
$9.99
1k reviews
Overwhelmingly Positive
Dungeon CrawlerTurn-Based Combat
Labyrinth of Refrain: Coven of Dusk
2018
Est. copies
≈ 45k–72k
2.1x vs typical
SteamSpy 50k–100k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$49.99
1k reviews
Very Positive
Etrian Odyssey III HD
2023
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$212k–$569k after Steam's cut $385k–$875k before Steam's cut
$39.99
776 reviews
Very Positive
Etrian Odyssey II HD
2023
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before Steam's cut
$39.99
399 reviews
Mostly Positive
RPGAdventure
Undernauts: Labyrinth of Yomi
2021
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$110k–$295k after Steam's cut $199k–$454k before Steam's cut
$59.99
268 reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.