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How many copies did Force and Motion sell?

Estimated copies sold
≈ 74–121
$41–$110 after Steam's cut $74–$169 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Force and Motion and predicted how it would do from its 8 similar games. Every figure here, including Force and Motion's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 443k–2.2M
best case 9.4M (Kerbal Space Program)
Games like Force and Motion

A typical game among these

≈ 443k–2.2M copies

≈ $3.4M–$20.8M after Steam's cut

from ~20k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Kerbal Space Program at ≈ 7.2M–11.7M copies, ≈ $79.0M–$212.3M after Steam's cut.

The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Building (6 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Construction Simulator
2022
Est. copies
≈ 363k–591k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before Steam's cut
$24.99
15k reviews
Very Positive
SimulationMultiplayer
X-Plane 11
2017
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before Steam's cut
$29.99
20k reviews
Very Positive
SimulationFlight
Bridge Constructor Portal
2017
Est. copies
≈ 259k–421k
SteamSpy 200k–500k
Est. revenue
$712k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$9.99
8k reviews
Very Positive
Kerbal Space Program
2015
Est. copies
≈ 7.2M–11.7M
7.5x vs typical
SteamSpy 2M–5M
Est. revenue
$79.0M–$212.3M after Steam's cut $143.6M–$326.6M before Steam's cut
$39.99
147k reviews
Overwhelmingly Positive
SpaceSimulation
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Car Mechanic Simulator 2018
2017
Est. copies
≈ 2.0M–3.2M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.5M–$44.4M before Steam's cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
Poly Bridge 2
2020
Est. copies
≈ 204k–332k
SteamSpy 200k–500k
Est. revenue
$842k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$14.99
8k reviews
Overwhelmingly Positive
BuildingSimulation
Poly Bridge
2016
Est. copies
≈ 788k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before Steam's cut
$9.99
19k reviews
Very Positive
BuildingSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.