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How many copies did Go To Hell Must sell?

Estimated copies sold
≈ 4k–6k
$6k–$17k after Steam's cut $12k–$26k before Steam's cut
from 156 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Go To Hell Must and predicted how it would do from its 8 similar games. Every figure here, including Go To Hell Must's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–326k
best case 18.7M (Cities: Skylines)
Games like Go To Hell Must

A typical game among these

≈ 4k–326k copies

≈ $5k–$388k after Steam's cut

from ~543 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Cities: Skylines at ≈ 14.2M–23.1M copies, ≈ $117.2M–$315.2M after Steam's cut.

What their first month looked like
The games that made it here had under 681 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Dating Sim (3 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30.
When they shipped
The similar games span 2014 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.0x vs typical
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AdventureAction
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
537x vs typical
SteamSpy 10M–20M
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The Amazing Shrinking Giraffe
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DeskPet
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Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$28–$73 after Steam's cut $50–$112 before Steam's cut
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1 user reviews
CasualSimulation

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